Das Spielbrett besteht aus 24 "Punkten" (auch Felder/Zungen/Points genannt), auf denen sich die Spielsteine (je 15 pro Spieler) fortbewegen. Das Spielbrett. Spiele ohne Anmeldung - Backgammon liefert den ultimativen Suchtfaktor - gratis! ✅ Spiel Backgammon so lange du möchtest ✅ - Viel Spaß bei. Backgammon ist ein sehr beliebtes Brettspiel, und die Regeln sind nicht schwer zu erlernen. Mit unserer Spieleanleitung werden Sie zwar nicht.
Backgammon Spieleanleitung: Regeln und Tipps einfach erklärtDas Spielbrett besteht aus 24 "Punkten" (auch Felder/Zungen/Points genannt), auf denen sich die Spielsteine (je 15 pro Spieler) fortbewegen. Das Spielbrett. Backgammon ist eines der ältesten Brettspiele der Welt. Es handelt sich um eine Mischung aus Strategie- und Glücksspiel. Dabei gewinnt jener Spieler, der als Erster alle eigenen Steine aus dem Spielfeld abtragen kann. Backgammon Spielanleitung. Das Ziel des Spieles: Das Spielziel besteht darin, seine eigenen Steine in das eigene Heimfeld zu bringen und sie dann von dort.
Back Gammon Key Features and Benefits VideoBackgammon Flexibility, explained by Grandmaster Marc Olsen Backgammon ist eines der ältesten Brettspiele der Welt. Es handelt sich um eine Mischung aus Strategie- und Glücksspiel. Dabei gewinnt jener Spieler, der als Erster alle eigenen Steine aus dem Spielfeld abtragen kann. Backgammon ist eines der ältesten Brettspiele der Welt. Es handelt sich um eine Mischung aus Strategie- und Glücksspiel. Dabei gewinnt jener Spieler, der als. Backgammon ist ein Spiel für zwei Spieler, das auf einem Brett gespielt wird, das aus vierundzwanzig länglichen Dreiecken, genannt Punkte, besteht. Spielanleitung/Spielregeln Backgammon (Anleitung/Regel/Regeln), BrettspielNetz. Backgammon is a version of the classic and popular board game that you can play online and for free on debbieguide.com Your objective is to free all your checkers from the board before your opponent. Roll your dice and move your units in your respective direction in order to reach the top right part (in case of the black ones) or the bottom right part of the board (in case of the white ones)%(). Backgammon is the most popular board game for 2 players. The board consists of 24 triangles with alternating colours – these are called points. The points are separated into four equal groups, known as Home and Outer boards. Every player has 15 checkers in predefined locations on the board and tries to move all of them safely to his home board. Backgammon: rules, articles, books, FAQ, glossary, annotated matches, Java backgammon game, hall of fame.
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Enter the most social globalised community of Backgammon player with the rules we all know and respect! The game is constantly being improved and new features and game modes will be added as time goes by.
Enjoy a game of Backgammon plus all the unique interactions that cross platform play gives you! Frequently asked questions You can read the full list of frequently asked questions on our FAQ page.
How do I play? Choose a game room from the lobby, depending on your playstyle. You will be queued in our matchmaking system. When we find you a worthy opponent, we will send you a game invitation.
Leaving games is punishable! How do I enter the site? The "Jacoby rule", named after Oswald Jacoby , allows gammons and backgammons to count for their respective double and triple values only if the cube has already been offered and accepted.
This encourages a player with a large lead to double, possibly ending the game, rather than to play it to conclusion hoping for a gammon or backgammon.
The Jacoby rule is widely used in money play but is not used in match play. The "Crawford rule", named after John R.
Crawford , is designed to make match play more equitable for the player in the lead. If a player is one point away from winning a match, that player's opponent will always want to double as early as possible in order to catch up.
Whether the game is worth one point or two, the trailing player must win to continue the match. To balance the situation, the Crawford rule requires that when a player first reaches a score one point short of winning, neither player may use the doubling cube for the following game, called the "Crawford game".
After the Crawford game, normal use of the doubling cube resumes. The Crawford rule is routinely used in tournament match play. If the Crawford rule is in effect, then another option is the "Holland rule", named after Tim Holland , which stipulates that after the Crawford game, a player cannot double until after at least two rolls have been played by each side.
It was common in tournament play in the s, but is now rarely used. There are many variants of standard backgammon rules. Some are played primarily throughout one geographic region, and others add new tactical elements to the game.
Variants commonly alter the starting position, restrict certain moves, or assign special value to certain dice rolls, but in some geographic regions even the rules and directions of the checkers' movement change, rendering the game fundamentally different.
Acey-deucey is a variant of backgammon in which players start with no checkers on the board, and must bear them on at the beginning of the game.
The roll of is given special consideration, allowing the player, after moving the 1 and the 2, to select any desired doubles move.
A player also receives an extra turn after a roll of or of doubles. Hypergammon is a variant of backgammon in which players have only three checkers on the board, starting with one each on the 24, 23 and 22 points.
The game has been strongly solved , meaning that exact equities are available for all 32 million possible positions. Nard is a traditional variant from Persia in which basic rules are almost the same except that even a single piece is "safe".
All 15 pieces start on the 24th wedge. Nackgammon is a variant of backgammon invented by Nick "Nack" Ballard  in which players start with one less checker on the 6-point and midpoint and two checkers on the point.
Russian backgammon is a variant described in as: " In this variant, doubles are more powerful: four moves are played as in standard backgammon, followed by four moves according to the difference of the dice value from 7, and then the player has another turn with the caveat that the turn ends if any portion of it cannot be completed.
Gul bara and Tapa are also variants of the game popular in southeastern Europe and Turkey. The play will iterate among Backgammon, Gul Bara, and Tapa until one of the players reaches a score of 7 or 5.
Coan ki is an ancient Chinese board game that is very similar. Plakoto , Fevga and Portes are three versions of backgammon played in Greece.
Together, the three are referred to as Tavli. Misere backgammon to lose is a variant of backgammon in which the objective is to lose the game.
Other minor variants to the standard game are common among casual players in certain regions. For instance, only allowing a maximum of five checkers on any point Britain  or disallowing "hit-and-run" in the home board Middle East.
Backgammon has an established opening theory , although it is less detailed than that of chess. The tree of positions expands rapidly because of the number of possible dice rolls and the moves available on each turn.
Recent computer analysis has offered more insight on opening plays, but the midgame is reached quickly.
After the opening, backgammon players frequently rely on some established general strategies, combining and switching among them to adapt to the changing conditions of a game.
A blot has the highest probability of being hit when it is 6 points away from an opponent's checker see picture. Strategies can derive from that.
The most direct one is simply to avoid being hit, trapped, or held in a stand-off. A "running game" describes a strategy of moving as quickly as possible around the board, and is most successful when a player is already ahead in the race.
As the game progresses, this player may gain an advantage by hitting an opponent's blot from the anchor, or by rolling large doubles that allow the checkers to escape into a running game.
The "priming game" involves building a wall of checkers, called a prime, covering a number of consecutive points. This obstructs opposing checkers that are behind the prime.
A checker trapped behind a six-point prime cannot escape until the prime is broken. Because the opponent has difficulty re-entering from the bar or escaping, a player can quickly gain a running advantage and win the game, often with a gammon.
A "backgame" is a strategy that involves holding two or more anchors in an opponent's home board while being substantially behind in the race.
The backgame is generally used only to salvage a game wherein a player is already significantly behind. Using a backgame as an initial strategy is usually unsuccessful.
For example, players may position all of their blots in such a way that the opponent must roll a 2 in order to hit any of them, reducing the probability of being hit more than once.
Many positions require a measurement of a player's standing in the race, for example, in making a doubling cube decision, or in determining whether to run home and begin bearing off.
The minimum total of pips needed to move a player's checkers around and off the board is called the "pip count".
The difference between the two players' pip counts is frequently used as a measure of the leader's racing advantage.
Players often use mental calculation techniques to determine pip counts in live play. Backgammon is played in two principal variations, "money" and "match" play.
Money play means that every point counts evenly and every game stands alone, whether money is actually being wagered or not.
The format has a significant effect on strategy. In a match, the objective is not to win the maximum possible number of points, but rather to simply reach the score needed to win the match.
For example, a player leading a 9-point match by a score of 7—5 would be very reluctant to turn the doubling cube, as their opponent could take and make a costless redouble to 4, placing the entire outcome of the match on the current game.
Conversely, the trailing player would double very aggressively, particularly if they have chances to win a gammon in the current game.
In money play, the theoretically correct checker play and cube action would never vary based on the score. In , Emmet Keeler and Joel Spencer considered the question of when to double or accept a double using an idealized version of backgammon.
In their idealized version, the probability of winning varies randomly over time by Brownian motion , and there are no gammons or backgammons.
To reduce the possibility of cheating, most good quality backgammon sets use precision dice and a dice cup. Online cheating has therefore become extremely difficult.
In State of Oregon v. Barr , a court case pivotal to the continued widespread organised playing of backgammon in the US, the State argued that backgammon is a game of chance and that it was therefore subject to Oregon's stringent gambling laws.
Paul Magriel was a key witness for the defence, contradicting Roger Nelson, the expert prosecution witness, by saying, "Game theory, however, really applies to games with imperfect knowledge, where something is concealed, such as poker.
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Mech Battle Simulator. Feeling fiesty? Intentionally leave some checkers back to try and knock the opponent off the board as they make a run for their home territory!
Seasonal Backgammon Games Backgammon. Spring Backgammon. Summer Backgammon. Fall Backgammon. Winter Backgammon. Christmas Backgammon. Easter Backgammon.
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